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Knife, wax-drenched cotton balls – if raining hard. Wax made from tallow (animal fat boiled down) separated from the animal and kept in a rag.

Water, shelter, fire – order depends on exact situation. If raining, then something dry for kindling.

Bowl: made of clay, cotton wick, with bees wax inside or oil.

Iron – old iron objects stick around for a while. Iron can be melted down in a kiln.

Kit
Knife
Metal container
Cordage
Oilcoth (made with tallow)
Fire device: flint and steel. Bic lighter?

Animal attacks: would be in serious trouble quickly. If alone, even just a sprain and you’d be in trouble. You don’t have modern equipment, so transfusions and advanced surgery would be out. A clipped artery would be incredibly serious. Cauterisation?

First aid: what’s possible? Research exactly: ask a doctor.
Night/day: the day is for getting stuff done.

Moisture barrier important between you and the ground. Straw/grasses/leaves/deciduous branches with leaves to cover floor (branches if detached leaves aren’t available); these attract insects so you need to use smoke to treat your bedding or your night will be uncomfortable.

Bedding modern: sleep on a rubber mat.

2 feet of leaves as cushioning.

If you were delirious and fell into a ditch, you’d wake up pretty soon from the cold. Groggy, pissed off, disoriented.

Fatigue: sharp breaths.
Hypothermic: can’t do tasks well
Time – tasks should take time
Start of game:
Signalling
Tracking
Noises

Navigation.

One guy on beach, another downstream trying to signal. Jump between two landmarks.

Pitch gives you more time to burn bigger stuff.
Rocks around fire to stop possibility of spreading.
Clean up grass and debris from fire area so you have bare earth.
Clean bandana – material for small wounds. Plants for antiseptic.
Experts will only know plants and will best know the ones where they life. Though some basic characteristics in plants are similar.
Rub a leaf.

Mating season – animals might attack you as a result. Reindeers get fierce to show dominance.

Making something out of nothing: make the best out of what you have. Utilise the resources you have and making what you need.
Knife: to carve, to make things.
Noise of inventory! Pack makes noise.
Clothing!
What materials would you have? Filters: Time. Shipwreck.
Car-cloth in pack for quick lighting.
Dunk canteen in water: doesn’t bang or shine.

Need water: best container is yourself. Exerting yourself uses water. Fig tree. Bark.
Silver birch bark makes goo kindling.
Sharpen knife with sharpening stone.
Food: grubs, small fish. Dig with a stick or hands to get worms.
Fish: easier to find.
Make a hook out of something. Use cordage as line.
Bow saw
Knife with branches thicker than your thumb.
Break branches off.
Go for dead stuff.
Deadwood better.
Hungry animals will attack, or if you come too close to their lair.
Yelling to scare animal away – but doesn’t always work. Eg. Reindeers are not always scared of cars.

Variation: swamp areas. Cold areas. Crossing swamps is difficult.

Higher in, rainforests get cold further up. Snow further up.

Movement anywhere is tiring: you go through the path of least resistance.

Balance: going off the animal/trodden track and staying on track.
Higher density of forest means it’s more difficult to navigate.
Down for water, up for visibility.
Land formations.
Markers in forest – foreshadowing.
Stakes on ground: visible, clear thick brush.

Stuff: too available is bad. Water is huge. Rarity.

Camp: close to water but not in a flood area.

If you're really dehydrated you might drink water without boiling it, but you might get a disease. 'Dead deer upstream.'

Variety in topology important.

Dense foliage trees.

Edge of map. River. Clearing. Ponds.

Camp: a little indland, sheltered. Don't be right beside the river.

For a shelter wall without a blanket, cut up a lot of saplings; make a frame from wood, weaving the saplings and filling in the gaps with leaves and vines. The filling has to be thick: a few feet of leaves. Place them on the lean-to and compress them. Use small branches and vines. The covering will deteriorate after time with the wind.

Shoes and clothing are really important for temperature control. Instead of a cotton t-shirt, an under-barrier of wool. When wet, wool retains seventy to eighty percent to its insulating value. Heavy furs over you. Bees wax on leather: rain pours off.

Long term: you'd live close to food source: fishing, maybe some game animals. Nomadic tribes follow game animals. Stationary: farming? Trapping.

Compass mirror for signalling and first aid.

Wick: char the end of the wick. Use a flint, and the back of a knife or steel. Use that and tinder bundle to blow into flmae. Cotton candle wick. Magnifying glass: doesn't run out!

Whistle for signalling. Shout gets tiring. Military surplus gear - so much around. Characters would carry possibly as made to last. Goretex not made to last.

Cordage: fur lashings, fisherman's line. Tarred line: grips, keeps it more pliable, doesn't rot as much.

Lateral drift: long-scale spiral pattern. Right-handed: brain pushes you to the right.

Compass needle: thrown by metal items nearby.

Basic survival training for characters would be probable.

Burns by nettles: plants with antidotes close by.

If warm, make a learn to. Sleep on a bit of a hill, head elevated, feet towards fire. Cold pools in lower land.

Cotton balls: break them up, release a spark close by - for emergencies.

Animal hide: all meat and tallow off hide. Salt to tan hide, otherwise will smell. Main ingredients to tan can be found in urine. Can use hide in your shelter for insulation. Hide for clothes. Make a shelter on a bit of a hill so cold would flow past.

The smell of smoke keeps animals away. Treat clothes with smoke to deter insects. Some plants act as a repellent.

A lot of mosquitos: teepee structure with small fire inside.

Military things last.

Little access to what's explained in books. Understand part of them - regional.

Have to keep things well: storage, maintenance.

Characters would see terms in books they don't understand. No practical knowledge of the old scoiety.

Fatigue is important!

Rope: as long as you pull and it doesn't break. use wax for pliability. Making rope takes a long time: three hours for a few metres if you haven't done it before.

Better rope demands a more efficient weave. Strands have gentle curves so they don't break when fishing.

Treat cotton cloth with tallow.

Pitch from trees: fire extender. Pitch instead of petroleum jelly. Sail cloth: treated. Cloth pretty waterproof when treated with tallo. Sparks from a fire don't light it that quickly.

Tallow by itself keeps for a month in a cold place.

Friction fire: bow drill. Magnifying glass with dry fibres. Grasses that you rip up. Inner barks of certain trees. You really need to process the materials for tinder.

'Bird's nest.' Grasses, tiniest fibres in middle. Then a bundle of kindling. Small to big. Pencil sized.

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